β Paper Details β
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Prof. Milind S. Deshkar, Tushar S. Sonawane, Varun K. Bhoi, Arjun R. Dhole, and Sarvesh S. Patil
- Computer Science and Engineering
- Paper ID: MIJRDV6I10004
- Volume: 06
- Issue: 01
- Pages: 27-34
- ISSN: 2583-0406
- Publication Year: 2026
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Abstract ββ
Digital technologies and interactive educational applications are increasingly deployed as auxiliary resources within early childhood education (ECE) to support foundational literacy, numeracy, psychomotor exploration, and concept retention. Young learners benefit from interactive visual cues, immediate feedback, and game-oriented activities; however, technological tools produce measurable educational gains only when grounded in developmental theory and guided by purposeful educator scaffolding. This review synthesizes empirical and contextual literature spanning eight studies examined during an MCA research project. The analysis encompasses findings from international clinical trials, meta-analyses, iterative software design frameworks, and community-based early childhood programs in India, including Anganwadi Centers. Synthesized meta-analytic evidence indicates that purpose-built educational applications generate modest, statistically positive effects on emergent literacy and mathematics (+0.31 SD), with outcomes strongly mediated by targeted skill constraint, child maturity, and evaluation metrics [1]. Experimental classroom comparisons show that touchscreen tablets and augmented reality media stimulate heightened motivation and conceptual understanding in early sciences relative to physical print, yet perform on par with conventional computer interfaces [2]. Furthermore, iterative software development studies emphasize that preschool applications require age-calibrated ergonomics, intuitive auditory feedback, and participatory educator co-design [3], [4]. In developing ecosystems like India, structural constraints including infrastructural deficits, variable teacher readiness, and resource shortages persist [5]β[7]. The review concludes that digital tools cannot function as autonomous pedagogical substitutes; their real educational efficacy hinges on teacher mediation, developmental alignment, accessibility, and systematic evaluation.
Keywords ββ
Digital Learning, Early Childhood Education, Educational Applications, Game-Based Learning, Inclusive Education, Pedagogical Scaffolding, Preschool Education.
Cite this Publication ββ
Prof. Milind S. Deshkar, Tushar S. Sonawane, Varun K. Bhoi, Arjun R. Dhole, and Sarvesh S. Patil (2026), A Digital Learning Technologies and Education Applications in Early Childhood Education: A Review. Multidisciplinary International Journal of Research and Development (MIJRD), Volume: 06 Issue: 01, Pages: 27-34. https://www.mijrd.com/papers/v6/i1/MIJRDV6I10004.pdf
